Go High Safari

Go High Safari slot by Ruby Play
  • RTP: 96.37
  • Max Win:
  • Betways: 5
  • Volatility: Med
  • Game Type: Slots
  • Release Date: September 2nd, 2025

Go High Safari slot by Ruby Play

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Go High Safari Overview

Go High Safari is a RubyPlay game on a three-by-three grid with 5 paylines, four jackpot tiers and a feature called Go High that can be bought outright for fifty times the stake.

The reels are as simple as a slot gets. The interest is entirely in what the arrows do once the feature starts.

Theme and Graphics

The setting is an African plain in flat daylight: acacia trees, a waterhole, purple hills on the horizon, and a cartoon game warden in a pith helmet leaning over the top of the reel frame with an enormous ginger moustache.

The frame is built from timber planks and stone blocks. Odd details are scattered around it – a pile of dung with a couple of dynamite sticks in it on the left, an abandoned tyre on the right – which sets the register: this is comic rather than majestic.

The four jackpot plates sit across the top of the frame in red, purple, blue and green. The symbols are cartoon animals on coloured tiles: a red buffalo, an orange lion, a green rhinoceros, a purple flamingo, a hippopotamus and a blue warthog. All figures below come from demo play at a 20.00 EUR total bet.

Nine Positions, Five Lines

Three reels by three rows and five paylines means every winning combination is three of a kind, and the paytable is a single column of six entries.

At the 20.00 stake the buffalo leads at 120.00 for three, the lion pays 60.00, the rhinoceros 40.00, the flamingo 32.00, the hippopotamus 20.00 and the warthog 12.00.

Against the bet that is 6x, 3x, 2x, 1.6x, 1x and 0.6x. The whole paytable spans a ten-fold range, from six tenths of the stake to six times it, and the hippopotamus returns exactly the money staked.

So on this game a payline win is not an event. The demo’s base results bear it out: line 5 pays 32.00, line 4 pays 40.00, line 1 pays 60.00 – 1.6x, 2x and 3x the bet, each announced by name along the bottom of the screen.

Naming the line is a small but useful piece of interface design. On a five-line game you can actually learn which paths pay, and the game tells you every time – something a forty-line title could never do legibly.

The Keeper

One capture shows something different: a board of flamingos with a small red creature in the top-right corner, and the message KEEPER WINS 128.00.

That is 6.4 times the stake – better than the best three-of-a-kind on the paytable – and it comes from a named symbol rather than a line. The Keeper is the game’s own bonus symbol, and its appearance is worth more than anything the animals can assemble.

Building a bonus symbol that outpays the entire paytable on its own is a deliberate hierarchy. It means a board of nothing much can still be a good spin, and it removes any incentive to hope for particular animals.

Go High

The feature the game is named after is announced by arrows landing on the grid: large chevrons in white and blue pointing upward, replacing the animal tiles.

Above the reels a counter appears with a value in it, and a second plate reading MULTI beside it. The demo catches the counter at 160 on one spin and 400 on another, with the message along the bottom reading GO HIGH PAYS 300.00 and then GO HIGH PAYS 400.00.

The arrows push a value up a ladder, and the results follow. The first of those spins paid 200.00, the second 1,040.00 – 10x and 52x the stake respectively.

Set that against the base game, where the very best possible line pays 6x. A single Go High round in the demo was worth more than eight complete buffalo lines.

The arrows themselves are worth a note. Replacing symbols with directional chevrons is an unusually clear way to show a mechanic in progress – there is no ambiguity about which positions are participating, and the value climbing above the reels is visible throughout rather than revealed at the end.

Buying the Feature

A green BUY FEATURE button sits to the left of the reels with the price printed on it: 1,000.00. Pressing it opens a confirmation screen that states the terms without decoration:

ARE YOU SURE YOU WANT TO PURCHASE GO HIGH AT THE COST OF 1,000.00?

At the 20.00 bet that is 50 times the stake. It is worth holding against the demo’s two Go High results – 200.00 and 1,040.00, or 10x and 52x. One of those covered the purchase price with a little to spare; the other returned a fifth of it.

Two rounds prove nothing about a distribution, but they do show the shape of the thing you are buying: a round that can easily come in below its own price, and occasionally does not.

The Four Jackpots

The plates read Grand 10k, Major 2,000, Minor 800 and Mini 300. Against the 20.00 bet those are 500x, 100x, 40x and 15x.

The steps are clean – roughly two and a half times, then two and a half again, then five. And the Mini at 15x is worth two and a half times the best payline in the game, which tells you how little the reels are meant to matter.

Note that these are quoted as cash sums on the plates rather than as multiples. On a game where the bet can be changed, that is worth checking before raising the stake: a fixed-cash ladder is worth relatively less the more you stake per spin.

RTP, Volatility and Max Win

The RTP is 96.37%, a little above the modern standard, which is a genuine point in the game’s favour.

RubyPlay does not publish a volatility rating or a maximum win multiplier for this title, so both fields are left empty here rather than filled with an estimate.

The structure describes itself well enough. Five lines on nine positions with a paytable spanning 0.6x to 6x produces frequent, tiny results – a game that ticks over without going anywhere. Everything of consequence is the Keeper, a Go High round, or one of the four plates, and the buy button exists because waiting for the first of those is the slow way round.

It is an unpretentious game, well drawn, with an honest buy screen and a return figure slightly better than average. What it is not is a game where the reels themselves are interesting.

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